Yes, there aren’t many intensive mobile games. But the games that push the hardware have a very large playerbase ie. Genshin impact, Fortnite. So for mobile games this will be a valuable feature if it is implemented well. This won’t help with PC games on mobile because frame gen needs games to reach a certain FPS threshold before being useful. It can’t make a 15 FPS game playable. All PC gaming on Android benchmarks I have seen focus on older games, not new AAA.
I have so many working phones that have not received security updates for a long time. It is a shame, as I need a second phone and they are perfectly suitable but I worry about how safe they are to use.
If only some of the newly added translations was not garbage, adding local dialects that differs by location is useless, it’s more like a gimmick. It just makes it harder pick language as you need to scroll over all of those useless ones…
@kolorafa Eh, probably still better than siting with dictionary tring to translate word by word, no? Especially if you don't know the language
For some of these languages there was no machine translation before that at all
all of those useless ones
No language is useless, please don't say that, some are just smaller
But people wouldn’t buy the newer chip because the previous one would still have support. THAT is why the source is closed. To sell support until the cow is milked enough and then sell a newer version.
While I do not expect to see Android devices with future Snapdragon 8 Gen 4 chipsets immediately booting mainline kernels on release, this might be a step towards achieving something closer to that. Those efforts will certainly make it easier for phone manufacturers to release updated kernels, and therefore Android releases, for their devices, or at least stop using Qualcomm as the excuse for not doing so (see e.g. Fairphone 4's software support roadmap: https://support.fairphone.com/hc/en-us/articles/9979180437393-Fairphone-OS).
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