TwilightVulpine

@TwilightVulpine@lemmy.world

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TwilightVulpine,

In-App Purchases are already real-money gaming (and gambling). You can already waste your whole finances on lootbox games chasing a rare reward. The only difference is that you can’t officially redeem them for money, it only features all the downsides of gambling. So… it’s pretty much the same. The division between gambling for fictional items to gambling for money is so small it might as well not be there.

TwilightVulpine,

For people who got phones with 5 cameras and decide “this doesn’t trigger my trypophobia badly enough”

Netflix considers adding in-app purchases and ads to games, report says (techcrunch.com)

According to The Wall Street Journal, the company has had discussions about how to make money from its games for months now, including in-app purchases, putting a price tag on more premium titles and placing ads on games that subscribers to its ad tier have access to. These methods are common (and effective) in the mobile gaming...

TwilightVulpine,

There are some pretty cool games that were ported to mobile by Netflix, like Shovel Knight Pocket Dungeon, but if they are going to inject ads and in-app purchases into them (you know, on top of the subscription), they are going to ruin them

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