MeBigbrain,
@MeBigbrain@poa.st avatar

@Titanbreakerkun @justnormalkorean I'm having trouble concisely putting into words everything I think is wrong with the game industry, but I'll try:

First off, they treat games like it's any other investment, where they can put more money into it and they'll get a proportional amount back. This isn't really the case, there's just a hard cap on how many people are going to buy any given game, usually filtered by genre and skill level; trying to make a game that appeals to everyone would mean no distinct genre and no skill requirements which wouldn't really be a game or appeal to anyone. So businesses investing "more" into a game just becomes a wasted investment after a certain point, they can end up with great visuals and game systems that don't mean anything to anyone except the tech nerds who made them. A lot of games that we even consider great are treated as flops because there's no way they could have ever returned what was put into them, games just can never sell as well as movies.

And the candle is also burning on the other end because the studios with the biggest investors also tend to go DEI and hire incompetent gay and female brownoids to meet their hiring quotas, so even as they're given impossible quality standards their workforce becomes incapable of even basic level quality, and so here we are with multi-million dollar projects that are completely trash on every level.

Thank you for coming to my rant, I know you didn't ask for this, but I will do it again in the future.

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