icedquinn,
@icedquinn@blob.cat avatar

me, intelligently suggesting to measure furniture and make box proxies in blender.

them, nah fam i'm just going to shove shit back and forth while deciding i hate it

18+ RehnSturm256,

@icedquinn measure once, cut thrice! :ablobcatgoogly:

thendrix,
@thendrix@social.hendrixgames.com avatar

You can post process them as well sure, but doing proxy geometry as a seperate mesh is pretty useful. I use Unreal and Unity style naming conventions and pull the meshes out for post processing when cooking to engine formats. eg SM_ static mesh, PHYS_BOX to process as a box… but you can make spheres, cylinders, actual proxies, etc.

I normally just support box meshes as all the primatives by mesh name for that, and some extra ones for like saying use for SDF.

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