lonelyowl,

@Zerglingman @anonymous

Yeah, that's the point of reinforcement learning. You define some simple reward function, and the algorithm will learn how to maximize it. For example, the further player will walk through level without dying, the bigger the reward, and the algorithm will decide what to do with enemies, who to kill in first place and how, or maybe it will prefer to just speedrun the whole thing without murders.

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