golgaloth, to random
@golgaloth@writing.exchange avatar

What's the greatest cultural insight you've had when creating your world?

johanpeitz, to random
@johanpeitz@mastodon.gamedev.place avatar

is finally coming to Steam! Help me cut through the nextFest noise and go wishlist!
📐Build tiny models!
🖼️Texture with pixel art!
📽️Export spinning gifs! (and OBJ/MTL)

🔗https://store.steampowered.com/app/2800590/picoCAD/

Boosts are very appreciated! ❤️

video/mp4

rakqoi, to random

KittyToy, my kitty caretaking simulator, is now available for free on itch.io!

Take care of and adopt stray kitties, then buy toys and decorations for your house and yard!

Boosts are very much appreciated 💙

Play KittyToy on itch.io!

eniko, to random
@eniko@peoplemaking.games avatar

Kitsune Tails has a release date! As just announced on Wholesome Direct, our Mario-like featuring queer fox girls will be coming to Steam and itch.io (Windows, Linux) on August 1st, 2024!

Wishlist or try the demo now on Steam at https://store.steampowered.com/app/1325260 or find more info at https://kitsunegames.com/kitsunetails

aftermidnight, to random
@aftermidnight@gameliberty.club avatar

It is with great happiness that I'm finally able to share the reveal trailer with you all! After nearly nine years, development is finally coming to an end and the game will be in all of your hands very soon. I can't wait!!

https://www.youtube.com/watch?v=raDv4aYw-x0

eniko, to random
@eniko@peoplemaking.games avatar

a friend of mine told their classmate about kitsune tails with "what if lesbian shork mario" and the classmate was like "holy shit send me the link" and it really just sells itself doesn't it?

anyway here's the link: https://kitsunegames.com/kitsunetails

lesbian shork mario runs across the water surface in a tropical island setting at great velocity

beardalaxy, to random
@beardalaxy@gameliberty.club avatar

Over 600 completely free sound effects for your games from GDC: https://gdc.sonniss.com/

rakqoi, to random

Here's a sneak peak at the main character of a new game I've started working on! It's really nice to finally get back into 3D modeling again ^^

I'll talk more about the game itself once I make some more progress!

18+ xianc78, to random
@xianc78@gameliberty.club avatar

Had to shelve the platformer project because of poor planning and feature creep. I decided to work on an action dungeon crawler. Right now, you can only move your character and thrust your sword, but I plan on including randomly generated levels.

I'm more experienced with top-down games, so this might be easier.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

I got a random dungeon generation algorithm implemented. It is the same one from this post (https://gameliberty.club/@xianc78/111750085112155644), but written in C++ instead of Java. It's pretty basic at the moment. I plan on having each room randomly pick a design from a template.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Here is a second dungeon, in case you don't believe me.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Tried to add random enemy placement to the dungeon, but they all appear in the same room. I realize that the common way to do RNG in C and C++, srand(time(NULL)) uses time (in seconds) as a seed, and since the loop obviously runs multiple times per second, I'm getting the same results.

I think my solution would be to use my own RNG algorithm with a seed that increments every time it is called.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Wrote my own RNG algorithm (just take the sine of a seed and increment the seed by one for the next time). I also made it so that enemies can't spawn in the first room.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added camera scrolling.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Rooms in the dungeon now have different designs (randomly picked from a list of currently three templates).

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added coins. I plan to have them be used for in-dungeon shops.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added hearts. There is a 25% chance that a heart will drop. HP does increase, but HP still has no effect right now.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added health bar.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added a death animation.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added an exit tile (actually an object on it's own and not a child of the "Tile" class) that is randomly placed on each floor. Though it does nothing yet.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Multiple levels have now been implemented.

The second level is indeed a new one. The procedural generation algorithm made the starting room look like the ending room of the previous one.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added music and sound effects. Though, music was technically added previously, but I muted the previous recording.

Background music is "Dungeon 05" by Beau Buckley, released under the CC-BY-SA 4.0.

https://opengameart.org/content/dungeon-05

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added a white sword. It takes twice as much damage. I plan on including "rental shops" where you can buy temporary items like this white sword and they go away if the player dies.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added a potion. It fully restores HP. I also plan on having this being one of the items sold in the shop.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Purchasable items have now been implemented.

video/mp4

18+ xianc78,
@xianc78@gameliberty.club avatar

Added blue coins. They are worth 5 coins each.

video/mp4

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