inertia, 1 month ago Anyone know about OpenGL and azdo techniques? I'm using a persistent, coherent tripple buffer to stream indirect drawing commands. But the fencesyncs around it have a giant overhead. Theres gotta be another way?
Anyone know about OpenGL and azdo techniques? I'm using a persistent, coherent tripple buffer to stream indirect drawing commands. But the fencesyncs around it have a giant overhead. Theres gotta be another way?