Did I invent a new type of noise? Has anyone heard of this before? Genuinely curious.
Basic idea is to sample white noise while clamping to be binary 0 or 1.
If between 2 pixels the value differs (e.g. 0 -> 1 or 1 -> 0) than there is an edge there.
On the resulting image mark all edges as black, the rest white.
Then layer of these noises on top of each other. Done
Pros:
>fast
>irregular paths
>guaranteed no dead ends
>very few islands
Very good for mazes or corridor generation. This new?
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