sjw,
@sjw@bae.st avatar

@Marshall1Banana @BigTLarrity I'm still not really sure that was the cause. It's not a lot of triangles to begin with. It'd be easy to determine if the teeth are visible to the camera and not worry about rendering them. Would low poly and culling increase performance? Probably. Is that what's causing the issue? If it is that means the teeth are getting rendered a lot more than they need to and that's inefficiencies in the pipeline that need to be addressed.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • Hentai
  • doujinshi
  • announcements
  • general
  • All magazines