Umlaut,
@Umlaut@mugicha.club avatar

Pretty much all video games are liberal or have strong liberal biases because they're made in a totalitarian liberal system by products of that system. Here, I'll list some;

Command & Conquer
Mass Effect
Baldurs Gate
Age of Empires
Warcraft 1-3
Tomb Raider
Metal Gear (series)
Deus Ex
The Witcher series
Assassin's Creed (entire series)
Fallout series
Half-life
Ace Combat (series)
Total War
Paradox Game Studios Map painters (all of them, EXTREMELY liberal in fact)
Wolfenstein
X-Com

RT: https://poa.st/objects/17eaa740-71d2-4388-9d31-ff324d0963cd

SuperLutheran,

@Umlaut @lichelordgodfrey Anprim vs tankie bolshevism
The American left will never understand this.

lichelordgodfrey,
@lichelordgodfrey@poa.st avatar

@Umlaut unless the game is made by people aware of the system they live under and are against it, it will have at least aspects of it baked in.

warcraft 3 is pretty bad about this; mass effect is extremely obvious.

every other scientist is a nigger in half-life despite that being extremely unlikely even now, if they are doing actual research. it would have been more likely they would be some kind of east asian (if they MUST have non-Whites).

age of empires makes all civs equally capable against each other, and some of the civs were barely civilizations in real life (re: the sub-saharan african civs)

deus ex is a game I still like mechanically and some of its story but it is schizo boomer conspiracy theorist bait and is not against transhumanism in its premise either.

I only played fallout 3 and new vegas but all the vaults are mixes of different races and yet they persist for long periods of time without formal segregation and no rapes/miscegenation.. and everyone's equally capable. this is excusable for the player character because you are fundamentally the chosen one, but not everyone else.

the map painter games from paradox will let you get away with some "illiberal" things but notably, and I recall this, there's no way to back the Klan in America and actually just be a pro-White country.. the only option is to destroy the klan to remove the threat to your power.

my guilty pleasure, Stellaris, without mods, has men and women equally capable and while warcrimes are easy the three paths that are heavily pushed on the player as ascension perks/paths all lead toward heavy modification of your species (psionic making everyone conduits of demons, machine ascension killing and uploading everyone into machine chasses (with its lesser brother "cybernetics" that still heavily, recreationally, modifies your species), and genetic re-engineering to completely remake your species). xenophilic empires do not collapse if a player is running it and knows what they're doing and multiple species can be together on one planet and there are .. no problems unless you specifically make there be problems with certain traits for certain species.

the rest I don't have much of an opinion on because I didn't play them much.

Umlaut,
@Umlaut@mugicha.club avatar

>warcraft 3 is pretty bad about this
The entire Warcraft series tbh. Warcraft 3 is just the worst. The first two are less liberal in that they are about a race war with very little moralizing, but the fundamental premises of the game are inherently liberal.

>Half-life
I haven't played either game in 20+ years but the fundamental premises of the games story are very liberal. Like take Alyx and her dad in the second one or how you're fighting against an evil totalitarian state in a very liberal coded freedom fighter manner.

>age of empires
I'm actually thinking more about the theories of history they posit as being ideologically liberal, rather than just being equalitarian.

>deus ex
The later additions in the series are even more liberal lmao.

>Fallout
The premises and moralizing of the game are inherently liberal in how they approach the subjects of war, survival and civilization building. Specifically in 1&2 because the later series faults can be blamed on Bethesda.

>Paradox map painters
These games are absurdly liberal because they're built on liberal theories of history and historical development. It doesn't matter what faction you play in them, the games themselves are built on a foundation of how historical development that comes from liberal historians. It's most obvious in Victoria & Hearts of Iron. Crusader Kings is probably the least liberal because it's about simulating people rather than systems but the liberal lens is still there.

It's not just about their portrayal of races, men & women and what not (these are just their most obvious parts) but the very philosophical and metaphysical underpinnings of a game and its narrative.

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