LivingSpaceStudios,
@LivingSpaceStudios@poa.st avatar

@sjw @BigTLarrity @Marshall1Banana Raw poly count hasn't mattered for decades at this point. The real problem is fill rate versus memory buffer access.

You can draw millions of triangles end-to-end but if stack even a few hundred on top of each other you can slow the rendering down to a crawl. Especially with how beefy some of the fragment shaders can be nowadays.

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