Posts

This profile is from a federated server and may be incomplete. Browse more on the original instance.

inertia, to random
@inertia@pone.social avatar

I don't have safe financial asset that in this time of crisis I could sell to develop something that will make a few thousands.
I can, - I can only sell my body... Ladies my DMs are OPEN!!

inertia, to random
@inertia@pone.social avatar
inertia, to random
@inertia@pone.social avatar

I'm back!
Also this is like the holy grail of noise. I thought it was impossible to generate an irregular grid like that.
Turns out it is not only easy, but also retardly simple!

https://gitlab.com/chriscox/offgrid/-/wikis/home

inertia, to random
@inertia@pone.social avatar

1 heavy assault unicorn pls

inertia, to random
@inertia@pone.social avatar

Kinda funny how half the AI-slop community on youtube believes AGI is coming in the next 7 months, while the other half says it's already been achieved internally (lmao).

AGI is like Ethereums PoS "any day now. Trust me bro"

Super funny.

inertia, to random
@inertia@pone.social avatar

Too many things are like that.
https://www.youtube.com/watch?v=_RiYzqTDDVY

inertia, to random
@inertia@pone.social avatar

Somehow I always knew.

inertia, to random
@inertia@pone.social avatar

Did I invent a new type of noise? Has anyone heard of this before? Genuinely curious.

Basic idea is to sample white noise while clamping to be binary 0 or 1.
If between 2 pixels the value differs (e.g. 0 -> 1 or 1 -> 0) than there is an edge there.
On the resulting image mark all edges as black, the rest white.
Then layer of these noises on top of each other. Done

Pros:
>fast
>irregular paths
>guaranteed no dead ends
>very few islands

Very good for mazes or corridor generation. This new?

inertia, to random
@inertia@pone.social avatar

It's horrifying how much sugar is in a cookie. (I baked some)

inertia, to random
@inertia@pone.social avatar

From watching a lot of devlogs and seeing how the games end up, it proves that game design is a real skill. It's hard to objectively measure, like writing quality, but it exists. Anyone can build a rogue-like - even a pretty one - but it does take skill to come up with a fun one.
Many people just copy popular game formulars (rogue-like, 2d rpg, metroidvania, factory sim).
Thinking like:
"my game has iron, copper, smelters, belts and assemblers! It must be fun"
But thats not true.

RustyCrab,
@RustyCrab@clubcyberia.co avatar

@inertia REAL game design, not just like "dude I got this idea" is extraordinary complicated. Almost, if not sometimes worse, than programming.

inertia, to random
@inertia@pone.social avatar

I could be more evil than Sauron... Easily

RustyCrab,
@RustyCrab@clubcyberia.co avatar

@inertia evil fucked up version of hamburger helper forged in the fires of mt doom

inertia, to random
@inertia@pone.social avatar

I once saw a guy do this:

for(int i = 0, j = 5; i < 5; j = i, i++)

and it blew my mind. 💥 🧠

inertia, to random
@inertia@pone.social avatar

Anyone know about OpenGL and azdo techniques?
I'm using a persistent, coherent tripple buffer to stream indirect drawing commands. But the fencesyncs around it have a giant overhead.
Theres gotta be another way?

inertia, to random
@inertia@pone.social avatar

Very real, very GL presentation slides.

binkle,
@binkle@clubcyberia.co avatar

@inertia i love him

RustyCrab,
@RustyCrab@clubcyberia.co avatar

@inertia :frothvibrate:

inertia, to random
@inertia@pone.social avatar

8 Hours of defrag | hard disk defragmentation ASMR | Hard Disk Sound Effect | HDD sounds

https://www.youtube.com/watch?v=KR3TbL3Tl6M

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • Hentai
  • doujinshi
  • announcements
  • general
  • All magazines